New Player info - Vampire the Masquerade 20th Anniversary edition

System Basics

Each character has ATTRIBUTES (Strength, Intelligence, Charisma, etc.) split into three categories of three attributes each: Physical, Social and Mental. Characters also have a number of different SKILLS (e.g. Drive, Firearms, Computers). Characters also possess various DISCIPLINES (‘magical’ powers derived from their vampiric blood or nature), BACKGROUNDS (advantages such as higher generation, allies, contacts, a mentor, etc.) and VIRTUES (Conscience, Self-control and Courage).

The last important stats are WILLPOWER, which is used both passively (as a difficulty for others to do things to you, primarily mental and social things) and actively (you can spend a Willpower point for various things), HUMANITY (are you a nice fluffy vampire or are you a bestial monster?) and BLOOD POOL (used to heal, power disciplines, and general stay alive, or at least undead).

All comparative competence levels are measured in “dots”, from zero (don’t have the skill) to a potential max of 10, though most characters won’t usually go above 5.

Rolling Dice

All rolls are made using d10s. Most rolls involve 1 attribute + 1 skill. You add up your dots in an attribute and your dots in a skill to get your DICE POOL, which is the number of dice you roll for your action. The GM assigns a difficulty if one isn’t pre-set, and you roll. All d10s that show that difficulty number or higher are successes. Each 1 rolled cancels out a success. You can therefore succeed really well, succeed, fail, or fail miserably (aka botch) where additional bad things happen.

Example: Firing at someone uses Dex + Firearms. If you have 3 Dex and 2 Firearms, you’d roll 5d10 against a GM-set difficulty.

New Player info - Vampire the Masquerade 20th Anniversary edition

On A Gathering Storm Ysharros Ysharros